zane jensen

Technical artist

notch peak

Working at Limitless Flight, our map was a 1 to 1 recreation of the mountain Notch Peak, Utah. Recreated out of 8 billion polygons worth of photogrammetry data. I was assigned to cleanup and optimize the 700 tiled meshes, environment, and lighting. To become game ready for a VR base-jumping experience.

foliage replacement

The biggest issue with photogrammetry scans, lies with the trees. They become these big green blobs that only visually look like trees from afar.

lumberjack addon

The biggest issue with photogrammetry scans, lies with the trees. They become these big green blobs that only visually look like trees from afar.

foliage manager widget

Using the csv from the Lumberjack Addon, I was able to parse the size, and location of the trees removed, and replace them with high resolution Nanite Foliage.

lidar upgrade

Future scanned mountains were to be scanned using not only Photogrammetry, but LiDAR as well. To help cut through to the surface, and create a cleaner tree replacement product.

The challenge then became to create one model, out of two mismatching datasets. Creating a high density point cloud, colored using the photogrammetry mesh.

This high dimensional point cloud, made it easier to create a DTM (Digital Terrain Model). Which is simply a 3d map of the ground not including the trees.

And utilizing that DTM I could build a 3D model of the heights of the trees we found.

Finally using a machine learned model, I was able to predictively segment and classify objects protruding from the surface, as trees, rocks, cars, whatever I needed!

exit point updates

At Notch you jumped off designated points of the mountain, named Exit Points or EP’s. These needed a massive artist overhaul needed to really hone in the realism that was expected from the experience.

Material Work

I blended our High Resolution Map, into a low res background mesh with a world gradient driven by materials

I converted an old flag Skeletal Mesh asset, to use Nanite, and have it's wind animation driven using custom WPO materials.

3d modeling

ToonLiner: A blender addon that bakes a outline based off the angles of a mesh onto a texture map.